Tuesday 29 March 2011


In an new interview from gamer.nl (video interview) featuring Sion Lenton, the Creative Director of Operation Flashpoint: Red River, reveals many intresting facts - and of course - lies.

In the interview, Sion Lenton claims that they (Codemasters or more accurate - the team working with operation flashpoint red river) released everything they said they was going to release - in the DLC point of view.

Nothing can be more far from the truth.
The DLCs that were released to Operation Flashpoint: Dragon Rising did not suceed to deliver according to the Flashpoint community itself - If you have any doubt, check out the Dragon Rising forums.

It was said that the game was going to feature freeroaming- but it did not, so the first DLC contained a fairly offensive contect; Island tour mode. You started in a small US base, with your fireteam, and a few vehicles such as helicopters,jeeps etc. around you, and then you had the ’’freedom’’ to roam the totally empty island.

That was the island tour DLC. The second DLC added a few extra gamemodes - unfortunately, they were buggy and contained a lot of error.

As seen and heard in the interview, Sion also states that the players won’t go in the same traps as with dragon rising.

In the end of the interview, the reporter asked Sion if we could expect patches and continuous feedback for Operation Flashpoint: Red River. Sions turns his head randomly, making a circle, and states that they hope so, and that's how it ideally should be.

With other words; He didn’t promise that they will give continuous feedback in case the game contains a lot of bugs and glitches - wich it certainly will do if you look back at Dragon Risng, but also at the fact that they’re working very fast with Red River wich often result in a sloppy product.

Finally, this shows that one shouldn’t trust Sion Lenton or the team working with Operation Flashpoint: Red River. They have officialy said that they gave what they promised wich is a straight-out lie.

Sion even admits that the players won’t go in the same trap as before, and as a final word, he doesn’t give a clear answer whenever the game will have continuous support regarding bugs, glitches and such.
This tells how much they care about all of you and how dirty their business is.

Here is a cut video of the most intresting parts from the interview.
http://www.youtube.com/watch?v=5TQXEEwzx1c

Tuesday 22 March 2011

Operation Flashpoint: Red River preview removed by Codemasters

Recently, Gamestar.de, wich is the biggest PC magazine in Germany, published a preview on their website about Operation Flashpoint: Red River. Codemasters recently removed the article.

The preview was fairly critical to the game even calling the AI ''Artificial Idiots'' and complaints were also written about the mission design. The article got farily much negative attention in a short period of time at Red Rivers official forums.

Codemasters have now demanded Gamestar.de to remove the preview since it previewed the campaign and not the multiplayer. This is very intresting due to the fact that Operation Flashpoint: Red River won't feature any competetive multiplayer - It will only feature the ability to play through the campaign with four players in COOP, and also playing through diffrent kinds of fire engagement modes.

That begs the question why the preview was removed - especially since Codemasters have published masses of their own ''previews'' on the game.

It sounds very likely that Codemasters decided the removal of the article because of marketing reasons - the article was basicly describing the games flaws, and even the most hardcore Red River fans gave a lot of negative response to the AI. The review basicly bashed the AI and the mission design - however - important to be said - from gameplay videos this sounds more than likely but rather true.

Therefore, those actions can simply affect the sales and the consumers vision on Operation Flashpoint: Red River.

However, It wasn't very hard to predict this to happen.

Therefore, I released the Operation Flashpoint: Red River - Artificial Intelligence sampler

I also saved the translation text written in the thread on the official Red River Forums in case it would be removed.

By posting this, I do take a slightly huge risk, but I can't stand not telling people the truth.


Originally Posted by translation

''The task in one of the first missions of the tactical shooter Flashpoint Operation: Red River is manageable. We, Team Bravo will, over the edge in a small mountain village to penetrate and eliminate the guerrillas holed up there, while Team Alpha and Charlie pass from the foot of the hill fire support.

Operation Flashpoint: Red River: Red River, in command of another fire team consisting of you and three other soldiers. In Red River, in command of another fire team consisting of you and three other soldiers. We run a small wooden bridge that leads strangely just right of the main bridge into the village. No one bothered us, we reach safely to the other side of the little river.


Up the hill we find occasional enemies, we will eliminate the problem. After only a few minutes we have reached the last houses, nor an enemy, nor a shot, another hit. Then we hear on the radio that the mission is successfully completed. We should arrive at the Humvees that are waiting now on the main street of the village for us. We swing back into the bed and drive to the U.S. base. The only few hundred meters ahead on the other side of the hill. Ah yes ...

We could not play even though Red River, but could not make their own screenshots. All images come from the developer Codemasters.

No excuse

As I said, this is an early mission in Red River. One that we should become familiar with such finesse the control of the game. Nevertheless, excuse the absence of such botched mission and level design. How likely is it that the guerrillas a few hundred meters from a U.S. base can make wide unmolested? And how likely is it that you prefer then a few Marines on the supposedly highly dangerous route up the mountain hunts to be the problem sir, instead of send off men from the base, the mere fact of starting position has had the tactical advantage? Rather unlikely.


This smacks of the executed unnatural boardwalk in order not to provide an alternative route. And the terribly modest opponents. Thanks to the latter failed to use even the tutorial entitled, for special team instructions were not required to handle the situation. The sad thing: the previously played by us five missions in Red River remain at this level, or at least close to it.''

- Gamestar preview on Operation Flashpoint: Red River


 last night, containing a screenshot from the preview, that also is saved on my computer.

Monday 21 March 2011

Sion Lenton telling lies at the E3 conference

At the official E3 conference, 2009, Operation Flashpoint: Dragon Risings creative director, Sion Lenton, told many lies and mislead the community. For instance, he claimed that the game was an open-world sandbox game, when in reality, the sandbox was restricted; As in battlefield, traveling to far would automaticly fail the mission - and all missions also had to be completed in a certain amount of time - while - according to Sion Lenton, the whole environment is there for the player.

Think before you buy.


Click here to see the video